Twelve themed Sundays. Two age tracks.

Every Sunday at Atelier Begüm has a brief — a real design problem the children solve with their hands. Six themes for ages 4–6, six for ages 7–12. Each one stands alone; together, they form a complete six-week creative arc.

Imaginative on the surface. Architectural underneath.

Each theme is built around two layers. On the surface — a story, a character, a place. Mr. Owl's treehouse. A floating island. An animal hotel. The kind of premise a child wants to dive into. Underneath, a real architectural lesson: structure, circulation, designing for a user, building for an environment.

Children don't notice the underneath part. They just notice that the room feels serious in the best way — that they're making real decisions, that the adult takes them seriously, that something is being built they couldn't have built alone.

Six themes built around story.

90 minutes · 10:00–11:30
$40 single · $200 program
Adventure Village workshop model
Week 1

Adventure Village

A village for explorers — houses, bridges, gardens, a playground, a watchtower. Children learn the difference between making one thing and making a place.


Focus: Homes, Roads, Community.
Mr. Owl's Treehouse workshop model
Week 2

Mr. Owl’s Treehouse

A giant treehouse with secret rooms, rope bridges, an observation deck, slides, and hidden entrances. The first real lesson in building upward.


Focus: Vertical building, Connections, Access.
Sweet Treat Town workshop model
Week 3

Sweet Treat Town

A whole town where everything is a sweet — ice cream towers, cookie shops, candy streets, a dessert park. The basics of public space, in disguise.


Focus: Streets, Landmarks, Public spaces.
Animal Hotel workshop model
Week 4

Animal Hotel

Pick a guest — panda, tiger, penguin, fox, owl, dinosaur, dragon — and design the hotel that guest would actually like. First lesson in designing for someone else.


Focus: Designing for users, Function.
Underwater Adventure workshop model
Week 5

Underwater Adventure

Coral homes, sea-creature playgrounds, submarine stations, bubble towers. Designing for water instead of land changes everything — and a child notices fast.


Focus: Building for a special environment.
Dream World City workshop model
Week 6

Dream World City

A collaborative final piece. Each child contributes one element from the previous five weeks, and together the group builds one giant city — every child sees their part of it.


Focus: Collaboration, Ownership, Pride in the work.

Reserve that Sunday.

You don't have to book the program — try a single Sunday on the theme that fits your child best, and decide from there.

Six themes built around briefs.

90 minutes · 11:30–1:00
$40 single · $200 program
Secret Pavilion workshop model
Week 1

Secret Pavilion

A pavilion for a park, a festival, or a hidden garden — somewhere people gather but briefly. The most fundamental architectural problem, sized to a child.


FOcus: Structure, Shelter, Public space.
Tiny House Challenge workshop model
Week 2

Tiny House Challenge

A complete tiny home: bedroom, kitchen, living area, storage — all in a very small footprint. The central question every architect lives with.


Focus: Space planning, Functionality.
Fantasy Castle workshop model
Week 3

Fantasy Castle

Pick a client — dragon, wizard, explorer, king or queen, unicorn guardian — and design the castle that client deserves. Towers, courtyards, defensive thinking.


Focus: Towers, Courtyards, Defensive design.
Floating Island Village workshop model
Week 4

Floating Island Village

A village in the sky, with houses, paths, shared space. How do you connect things that can't touch the ground? The rules feel real because they are.


Focus: Planning, Infrastructure.
Treehouse Network workshop model
Week 5

Treehouse Network

A network of treehouses, joined by rope bridges, walkways, platforms. Each child takes one — then the group figures out how to link everything together.


Focus: Circulation, Structural support.

Reserve that Sunday.

You don't have to book the program — try a single Sunday on the theme that fits your child best, and decide from there.

No "princess" workshops. No "for boys." No tropes.

The themes are deliberately gender-neutral — adventure, animals, fantasy, exploration, invention. A castle is for a dragon or a unicorn or a queen, by the child's choosing. An animal hotel can host anything. We've found that the most imaginative work happens when no child feels a theme was made for someone else.

Two future themed series.

When families finish the first twelve weeks, two further series are designed and waiting. Strongly aimed at returning children aged 9–12 who are ready for more advanced briefs.

Coming soon

Future Eco-City

Green roofs, solar homes, urban farms, sustainable transportation. A complete city designed under environmental constraints, where every choice has a footprint.

Coming soon

Underground City

Tunnels, homes, transit systems, underground parks. A whole world below the surface, where light, air, and circulation become genuinely complex design problems.

Reserve that Sunday.

You don't have to book the program — try a single Sunday on the theme that fits your child best, and decide from there.